More than a novel update: Not One Iota is coming

Not One Iota, has been edited! A huge thank you to Ken Darrow, M.A., Lexi Ward and Justin Blake for the hard work, attention to detail and, most of all, honest feedback. The three of you have been instrumental in shaping my book for the better. I hope the story was entertaining enough to make it worth the effort.

The next steps are to find a suitable sample section to post on the blog, and on Amazon, plus finish recording the audiobook. Travis and I are still looking for voice actors so if you are interested, please contact us.

More to come,
Brandon

The Machine that Howled, Growled and Wailed

A lot has happened over the past four years; four years from when that little green light turned yellow on my network attached storage (NAS), four years since that strange whining sound sang out from my hard drive, indicating that the majority of my digital creativity had been wiped away. (http://suboken.com/2013/letting-go) Music, photos, graphic designs and illustrations that were all in progress toward bigger expressions of art; gone.

Sifting through the ash of 1s and 0s that once represented so many ideas, including new music building toward two new albums, The Unsound Symphony and The Machines that Howl, Growl and Wail, and only two songs had survived; one sitting on a 16 Gb flash drive, the other on an iPod.

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We Interrupt Our Regularly Scheduled Program…

… to bring you MOC LEGO Instructions: The Moldy Crow

I was recently asked to share instructions for one of my early LEGO creations. It’s a space ship from the 1995 video, Star Wars Dark Forces, and its 1997 sequel Star Wars Jedi Knight: Dark Forces IIThe ship is called The Moldy Crow and its unique in-game design made it a fan favorite in the Star Wars video game community.

My Flickr Album of The Moldy Crow

LEGO The Moldy Crow by Travis Hiner

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Discovering a Visual Shorthand: The Making of The Cartographer’s Dilemma

continued from part 1

A Series Of Dilemmas

“Cartographers use an illustrative short-hand to describe geographical features of the real world. This short-hand form of communication is designed to allow the viewer to have an easy baring on the contours and layout of the area depicted on the cartographer’s map. Exaggerated color palettes, lines of various weight and solid fields of color all act as simplified yet concise forms of communication informing the map viewer of the geography depicted. Instead of focusing on the actual details of the full terrain, the user of the map can rely solely on the map to find her way around the area.
“Spoken and written language serves as a way to describe the real world as well. Words are used as a concise method to describe all the vast facets and features of the world and the ways in which we interact with and within it.
“However, are words also just another form of short-hand, simplifying or exaggerating how we see the real word? A culture’s vocabulary has such a huge impact on how it’s members regard the world in which they live. Could it be that the more complex and sophisticated our lexicon becomes, the more removed we are from simply seeing the real world?”

– as described on suboken.com

The ideas and dilemmas philosophy introduced me to were the perfect concepts for me to explore through my art. Creating art wasn’t about making a thing, it was about exploring an idea. Visual art in particular become a new voice through which I could explore the world. During the process of building The Cartographer’s Dilemma (TCD), the individual elements became metaphors of the different aspects of the theme I was tackling. With regard to the completed piece, the more refined the artwork was aesthetically, the clearer the question posed by the artwork’s concept became.

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